After what was about two weeks of manic profession leveling, I saw myself wishing that the next three weeks would go by faster in WoW.
The classes changed, and so did the stats, but the game remains somewhat the same so far. The Cataclysm, so to speak, has not come. One thing we were looking forward to was the change in classes. I look forward to making a Tauren pally and a Blood Elf warrior. Should be fun. But alas, without those changes, were back to the same old grind at level 80. And it gets old.
I decided early on that I didnt want to acumulate badges with heroic runs, and I didnt want to upgrade my armor any further than what I have on Akarius. What's the point? A month from now, I will either learn how to make myself a better shield, or get one off of a quest giver, for killing 15 Naga butt scratchers, so what's the point of grinding heroics and raids right now, other than it is fun? None. And it wouldn't be fun for me, as a tank. It would actually be gruesome.
So once I got to 450 on jewelcrafting, and to a comfortable skill level with skinning, I luckily had a PS3 game to keep me entertained during the weekends. About a week and a half ago, Blizzard graced us with mini events related to Cataclysm, which I thought was absolutely delightful. The earthquakes were a nice addition, but now, elemental rifts open up at random, there are doomsayers all over.... it's very cool, in my opinion.
I had been toying with the idea of playing with alts while I waited for the chance of leveling to 85, or leveling a worgen druid, or leveling my paladin in a new and improved Azeroth, or leveling Hordies (such a long to do list...) And there are a few go to classes, as I've said before. I don't know if I'm interested in playing with hunters any more, but I've always loved playing rogues, and I've become interested in playing with a mage. The idea of conjuring food and teleporting is just too enticing.
I'm dead-set on making a gnome mage, and I'm waiting for the gnomes to getting a facelift with the changes in Cataclysm, so I set to play a rogue. I already had made one, a human, who, for some reason, was not much fun. I don't know why not. Just wasn't. I promptly deleted him last weekend and made the same rogue over, now a dwarf. This time it stuck, and my obsession has taken over. I don't know what it is this time around, but for one thing, I have only died once on that rogueling, which is strange for a rogue. Rogues die. A lot.
I've also taken to alchemy, which is not the best choice, but I want to leave leatherworking to the druid. This means that my rogue depends on quest rewards, dungeons and the auction house. Yuck. Alchemy is a weird profession though.
Having fun, taking a break from tanking. Hopefully it won't be permanent.
edit- I take that back. I am dying. A lot. I had forgotten that worgen in Darkshire apparently do not have a word in their worgen vocabulary for 'fair fight'. Or maybe they're selling themselves short, and feel that 4 worgen scouts, level 27 and up, are no match for 1 dwarf rogue, level 24. These worgen need a self help book or something, a la Stuart Smalley.
Just feel its kinda balls to have every encounter be 4 vs 1...seriously.
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