Thursday, July 29, 2010

My alternate projected self, or why I love playing rogues

I've noticed that when I'm not into playing a toon I've made that's a tank, I tend to play one of two classes: Hunters and Rogues. Hunters are fun, and I've never played one to completion, but they get a bit boring. I think I like the idea of having a companion in the form of a pet, but the end result is less fun than I realize (I can tell you what my real issue is: if I have a bear, I want my bear to be big as hell! I don't want my bear to be a smaller version than the bears elsewhere! It just makes me cranky. Sue me.) And most of the times I end up playing/making a rogue. I think it's my inner asshole, or my need to be an inner asshole in my time of leisure, because I'm more or less a pushover in real life. Rogues are difficult to play. A rogue is basically a hunter without the pet, who can't shoot that well, and who won't get to wear good armor ever; It's a gimped hunter. Sure, they get to sneak around, poison people and pick locks. So you have a character with potential to perform epic and heroic feats, but at the cost of moral high ground; an anti-hero, if you will. And I'm all about anti-heroes.


Rogues are not superheroes- Rogues possess no superpowers. They do not cast magic. They do not possess an uncanny ability to not die. They cannot turn into animals. They cannot control beasts. They can turn semi-invisible. That's about it. And you still have to make sure to not walk in front of anyone. They also have the ability to fall from real high up and not die (may not sound by much, but I used to wish for this ability in college, when I had to take physics on a 4th floor) So, to recap- ability to be inocuous (because theyre not fully invisible) and the ability to be a cat.

Rogues look out for the important guy- Even if you look up the information on this class on a wowwiki, it will say that rogues excell at escaping. This means that rogues are basically Sir Robin, who nearly beat the Chicken of Bristol. Some classes fight, some defend, some heal and some turn you into sheep. Rogues bravely run away. The fact that this class is custom made to watch out for #1 is my kind of deal- self preservation ftw. Reminds me of Hoggle.


Rogues cheat- an encounter on a rogue normally goes as is- sneak up, sap (stun with a bonk to the head), pick pocket, laugh at the 3 copper you just stole, then stab in the back. It's pretty horrible and reprehensible.What's worse is, if you manage to escape, you have a few things to worry about: 1. The gun on your back (or arrow, or throwing dart. Rogues are evil) 2. One of the various poisons the rogue might have infected you with. It's like getting scraped with a rusty needle after you get mugged. Yes, if you know, you know I have a sick sense of humor. And this is my bag.


And despite all of this, rogues retain a certain romantic flair to them. They are the spies, the assassins, the brigands of this MMO.And they certainly appeal to my machiavelic side. A lot.



Post 4.0.1 Patch Scriptum- Apparently CC has become a necessity, and I have seen a resurgence in rogues around. They are not as rare as before. This is interesting.

Addendum- I re-rolled my rogue into a dwarf rogue. I think we have a winner. And this time, I specced subtlety, again. I always specc subtlety. Combat is for out and out fights. A hardier, swashbucling rogue who has a penchant for an open fight and setting up combos with harder hitting weapons. Assassination is more for those who like using daggers and inflicting poison damage. I had tried both at one point, and got used to combat. I never liked the feel of assassination.... it felt...lacking. That's unfair. The style just didn't click with me. Subtlety is all about sneaking about and striking from the shadows. Combat relies on a continuous stream of damage, assassination depends on spurt damage, subtlety relies on, and I like this philosophy- opening damage. If your overture is strong enough, forward momentum will carry you. They say the spec also relies on finishers, but, as I said, if you can kill your foe in one blow.... who needs a follow up?

So I started my little dwarf rogue...now, whenever you get to level 10 with any class and anys spec, you are awarded an ability characteristic of that spec. Combat gets blade flurry, which given, is fun. And useful. I forget what assassination gets. Subtlety gets a reworked shadow step. I say reworked because I dont remember it working this way before... basically, it's a ' move behind your opponent instantaneously' ability that can be used every 25 seconds. >D. This also makes your ambush hit harder.


On an RP note... Sicari is a scary mofo. Right up my alley.

No comments:

Post a Comment