Monday, July 19, 2010

Professions: They suck less in MMOs

As I had stated previously, in World of Warcraft, you have professions. There are secondary professions, gathering professions and crafting professions. Secondary professions, and I might be referring to them incorrectly, are basically professions anybody can choose to pursue aside from the other two professions they choose to follow. These are first aid, cooking and fishing. First aid allows you to make bandages. It's a nifty time suck. Fishing is as well. The caveat to fishing is eventually you have to go fish in some real exotic locations (like off an iceberg, surrounded by viking corpses) to get some interesting fish. Cooking requires you basically take care to kill every single living thing you come across and keep their innards in the off chance you get a nice recipe for it later on (bear guts apparently do not have an expiration date...)

Then there are main professions. You're only allowed two at a time. And it makes sense to only pick two, because they require as much time as an actual part time job! This weekend I dedicated more time to my professions than my girlfriend. I'm one lucky sumbitch. She was rooting me on!

Anyway, some professions are for crafting things. Making things basically. There's:

1. Alchemy- this allows you to make potions from herbs and stuff. Basically you're a drug dealer. =D
2. Blacksmithing- allows you to make mail and plate armor from metals. This is what I chose, because I'm stingy. It's apparently the hardest one to level, or so I hear/read. It's quite fun, and excruciating, much like, I imagine, having smelted copper fall on you.
3. Leatherworking- allows you to make leather armor and bags, as well as capes. It's actually a very fun profession when paired with skinning. More on that later. Basically you can make yourself ridiculous looking armor.
4. Tailoring- allows you to make cloth armor, bags and capes. It also allows you to make a flying carpet. A fucking flying carpet. I hate tailors. A lot.
5. Engineers- Engineers are weird. They make thingamajigs. Like bombs. And guns. And robots. They also make a motorcycle and a helicopter. They also dont make as much money as other professions, but god damn, bombs and a motorbike. Engineering is quite fun, to be honest. It's kind of like the terrorists' choice =D
6. Jewelcrafting- JCers make rings, jewelry, and cut gems. It's an incredibly fastidious trade, and I like to imagine that my Death Knight who has JC is gonna die from breathing in diamond dust some day. Except he's already dead so it's all good. Apparently it will make me rich some day. I can't wait.
7. Inscription- basically, you take herbs, and you mash em up, and make ink. Then you make scrolls. It sounds....bookish and nerdy. And it is. It's not that hard to level, it's, I dunno...see, I went from making drugs to writing on a piece of paper on this list. It's a bit of a downer.



Then there are gathering professions. Gathering professions aren't AS BAD, but to be honest, sometimes it's a pain having to compete with every other a-hole in the game.

1. Herbalism- you gather herbs. A flower picker profession. Nice eh? It's hard to feel epic when you're out gathering herbs. Like ...Grandma the Barbarian, tending to the Rose Bushes!!!! AND NOW A SHRUBBERY!!!!
2. Mining- you basically look out for rocks. Not crack cocaine. In mines. Nodes. Its a bit harsh, how much mining you have to do to level engineering, blacksmithing and jewelcrafting. Oh well. Thankfully there's no black lung in MMOs.
3. Skinning- the greatest profession to level ever. See, in WoW, you're always killing stuff. And stuff leaves corpses. And 7/10 times, it's a corpse you can skin! See, you're always knee deep in corpses, which means....more leather for you! Woooo! Seriously, easiest profession ever.
4. Enchanting- not exactly a gathering profession...you take items that are at least somewhat good, or green items, and you break them down for magical essences. You need a metric FUCKTON of items (armor, weapons, jewelry) to level this profession. It's like going to a thriftstore and breaking up every single second-hand sweater for the thread. Then you USE this thread to make better things. Actually, you use the magical essences to improve other items. If it wasn't such a drudgery, which it is, I'd consider this one as a profession. It pays off in the end though.


Aside from all this, rogues have an interesting skill which you could count as a profession. They basically have lockpicking. In some parts of the world you can find lockboxes strewn about, so you're encouraged to enact various counts of theft in order to be able to open proper chests in your quests. I wonder if I could go around embezzling in order to attain experience... hey, I'm only leveling up my 'sleight of hand' for future endeavors! I could need it to steal from the rich (and keep for myself...) I had been debating making a rogue on our new server to open boxes, but then I saw it was viable as a blacksmith to make keys. And it feels slightly less like crime.


Blizzard is supposedly adding archeology to the list of secondary professions. I don't know if I rightly care. It took me a good weekend to level up my professions so they are of some use to me, so much so, that on Saturday night I went to bed planning how to level up even faster the following Sunday.

If only I was as industrious at real life as I am here...

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